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This build was made for U48 (3 patches ago). Some gear or skills may have changed. Check The Hist for current builds. Update 51 merged Sorcery into Brutality and Prophecy into Savagery. Where this guide names Sorcery or Prophecy, read Brutality or Savagery.

ESO PvP One Bar Goddess Healer Oakensoul Immortal Build

Published 2026-01-11 · Built for U48
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A one-bar Oakensoul PvP healer build focused on extreme survivability. Templar with Arcanist and Nightblade subclassing, Spell Power Cure for group buffs, and Earthgore for emergency saves — nearly immortal on one bar.

Build Overview
Race Breton
Class Templar
Role Healer
Subclasses Restoring Light, Curative Runeforms, Siphoning
Group Size PvP
Playstyle PVP
Armor 1 Heavy / 5 Medium / 1 Light
Gear Sets
Set 1 Trial by Fire Crafted · Wrothgar
Set 2 Spell Power Cure Dungeon · White-Gold Tower
Monster Earthgore Monster · Bloodroot Forge
Mythic Oakensoul Ring Mythic · Lead
Gear Details
Slot Set Trait Weight / Info Enchant
Head Earthgore Impenetrable Medium Health
Shoulders Spell Power Cure Impenetrable Light Health
Chest Trial by Fire Reinforced Heavy Prismatic Defense
Hands Trial by Fire Impenetrable Medium Health
Waist Trial by Fire Impenetrable Medium Health
Legs Trial by Fire Impenetrable Medium Health
Feet Trial by Fire Impenetrable Medium Health
Necklace Spell Power Cure Infused Magicka Recovery
Ring 1 Oakensoul Ring Infused Magicka Recovery
Ring 2 Spell Power Cure Infused Magicka Recovery
Weapon Spell Power Cure Powered Restoration Staff Absorb Magicka
Skills
Restoration Staff (Powered)
Extended Ritual Blessing of Restoration Radiating Regeneration Chakram of Destiny Race Against Time
Ultimate: Soul Siphon
Stats
Magicka 0
Health 64
Stamina 0
Mundus The Ritual
Food Bewitched Sugar Skulls
Potion Tri-Stat Potion
Champion Points
Warfare
Ironclad Soothing Tide Resilience Unassailable
Fitness
Pain's Refuge Juggernaut Sustained by Suffering Fortified

Overview

The Goddess Healer is what happens when you take the one-bar Oakensoul platform and push survivability to its absolute limit while still providing elite group support. Oakensoul Ring gives you 13 passive buffs — Major Sorcery, Major Resolve, Minor Mending, Minor Courage, and more — all permanently active just by wearing the ring. No bar swapping, no buff management, no complexity. You heal, you survive, and your group wins because you refuse to die. This build runs Templar as the base class with Arcanist's Curative Runeforms and Nightblade's Siphoning as subclass lines. The Templar foundation gives you Balanced Warrior for free spell damage and resistances, plus Extended Ritual for the best group cleanse in the game. Curative Runeforms brings Chakram of Destiny for burst healing. Siphoning brings Soul Siphon as your ultimate — a massive AoE heal that also damages enemies and heals you for each target hit. With 64 points into health, 1 Heavy / 5 Medium / 1 Light armor, Spell Power Cure buffing your group, and Earthgore saving allies who drop low, you are a one-bar healing machine that enemies learn to stop wasting resources on.

Gear Breakdown

Spell Power Cure on shoulders, jewelry, and front bar weapon provides Major Courage to everyone you heal at full health — your entire group gets a damage buff just because you exist. On a one-bar build where you're always on your healing bar, Spell Power Cure has maximum uptime. Trial by Fire on body pieces stacks resistances every time you heal, and since you're constantly healing, this stays at max stacks permanently. The Reinforced Heavy chest piece is your anchor — it provides the bulk of your armor rating. Earthgore on the head slot is your emergency button — when an ally drops below 50% health, it fires off a burst heal that saves lives you can't react to manually. Oakensoul Ring takes one ring slot and replaces an entire bar's worth of buff skills. Major Resolve alone would normally cost you a skill slot — Oakensoul gives you that plus 12 other buffs for free. The 1 Heavy / 5 Medium / 1 Light mix with Undaunted Mettle gives you a 6% boost to all three resource pools. Medium Armor passives provide dodge roll cost reduction and stamina recovery, which keeps you mobile and alive. Infused jewelry with Magicka Recovery on all three pieces ensures you never run dry.

Skills & Priority

Five slots, zero wasted. Radiating Regeneration is your most important skill — keep it rolling at all times. It heals multiple targets with a strong HoT and procs Spell Power Cure for Major Courage. Blessing of Restoration is your cone heal that hits everyone in front of you with healing and buffs — face into your group and fire. Extended Ritual is your cleanse — drop it and it purges debuffs and DOTs from allies in the area. In PvP where enemies are constantly applying negative effects, this skill is non-negotiable. Chakram of Destiny from the Arcanist line is your burst heal — fast, targeted, and hits hard when someone drops low. Race Against Time from the Psijic Order gives you Major Expedition for speed and Minor Protection for damage reduction — critical for repositioning and survivability. Soul Siphon is your ultimate — it damages enemies and heals you and nearby allies for each enemy hit. In a group fight, hitting multiple enemies with Soul Siphon provides massive AoE healing that can swing the outcome. Your priority is simple: Radiating Regeneration always active, Extended Ritual down before fights, Blessing of Restoration for group healing, Chakram of Destiny for burst saves, Race Against Time for mobility. Soul Siphon when your group needs a big heal and enemies are stacked.

Playing the Immortal Healer

When you're this hard to kill, you can play aggressively in ways that other healers can't. Position yourself between your DPS and the enemy — draw some aggro and let enemies waste resources hitting you while your group goes unanswered. With Oakensoul's Major Resolve, Trial by Fire resistances, Templar's Balanced Warrior passive, and Ironclad reducing direct damage, you can absorb punishment that would kill most builds. If enemies focus you, they're not focusing your DPS. If they ignore you, you're healing your group for free. Either way, you win. The key to immortality is Race Against Time — Minor Protection reduces your incoming damage, and Major Expedition lets you kite when things get truly dangerous. Keep it active. If your health starts dropping, Earthgore will proc and buy you time. Pop Soul Siphon in the middle of enemy groups for both damage and massive self-healing. The only thing that kills this build is getting caught without Race Against Time active while being focused by a coordinated group that chains crowd control. As long as you keep moving and keep your buffs rolling, you're the goddess of the battlefield — and your group knows it.

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